Hi It is nice to see some community interaction with the mod on more than a playing level! If they match, they are verified, if not, download any additional mods into that folder. Why can’t the multiplayer client just point to the mods folder? Sure the server won’t have everything but it can simply compare the names of the zips to whats in the resources folder on the server. When executing the launcher if it counts more than 3 mods it wipes out the entire mods/multiplayer folder. I also see the mods are removed upon exit, if I close out of the game they start there and single player complains about duplicate mods. If the mods are indeed only being copied from app data to the mods/multiplayer directory, this seems like a lot of overhead and excesses ware on the drive. When loading into a server, the mod verification process is rather slow even on my own local network. It seems like the mods are loaded into the appdata location, then copied over to the mods folder. I just want to lend a hand if possible (sw engineering background). It could certainly be a misunderstanding but I haven’t been able to look at the code yet (been dealing with some server issues).
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